Hot Potato Tag - Made in UEFN
Multiplayer game of Tag mixed with Hot Potato. Last one alive wins. There are multiple Hot Potatoes and if you have it for too long, you get eliminated.
This game was made entirely by me, besides the thumbnail and assets. I programmed everything with the game, made the level design and designed the entirety of the game.
This project took about 6 months due to me learning the ins and outs of UEFN and having to juggle between this and a full-time job. Proud of what I accomplished here, but if I remade it today, it would be a lot better.
Tycoons - Made in UEFN
I was editing a tycoon script that was made by someone else and had to reconstruct it so that we were able to use it for our own tycoons.
I was helping this client out with his scripts that he had. We worked together for about 3 months and I had to debug a lot throughout the whole process. But I’ve learned a lot about large scale systems and after tackling this, I feel confident in building my own large scale system one day.
Catch a Fluff - Made in UEFN
This game is similar to Steal the Brainrot, where the concept is to buy a Brainrot that accumulates money over time. With that accrued money, you can buy more Brainrots or steal other players’ Brainrots.
In Catch a Fluff, you explore different areas and discover rarer fluffs throughout the map and then you can purchase them there.
Zone Mover - Made in UEFN
Made a custom zone that uses the zone devices, but the structures around the zone get destroyed wherever the zone goes.
I have a invisible prop that follows the zone and the destructible devices follow that prop causing the player structures to get destroyed.
Rank System - Made in UEFN
Made a ranking system that shows up on your HUD and leaderboard HUD. For your rank on the bottom left, I used the Stat creator device and a custom material. For the leaderboard, I used Verse UI and adjusted the different proportions needed.